
Arc-Welding Archenemies

Location: The post-Event remains of the Buffalo Stamping Plant
Setting: Late morning on a bright and sunny summer day in the middle of a massive, chaotic, fully-operational metal stamping plant.
Forces: An unusual trio of Gear Guards (GM Minions) defends their newly "assigned" home from a rogue North American Union squad (NAU Defenders) set on "scavenging".
GM MINIONS Leader: Gear Guard, "Z@66-13"
NAU Leader: NAU HERo Sgt.
Setup: If it were not for a total lack of living beings, one would find it hard to believe that the Buffalo Stamping Plant had been built prior to the Event. The unusual pan-cosmic occurrence left the locale surprisingly unscathed and the factory itself in near-perfect working order. That’s exactly the state in which the three Gear Guards, Z@66-1, Z@66-12, and Z@66-13 (also known as "1", "12", and "13", respectively), found it in when they were ripped from their assigned Gear-node in the Great Machine.

Ruins Riot

Location: The ruins of a pre-Event amusement park on the eastern shores of what was once the United States.
Setting: High noon on a stormy, overcast day amidst the slowly-collapsing remnants of a pre-Event amusement park. The Crag Crawlers' eggs are located in a makeshift nest high atop the twisted remains of a Ferris wheel.
Forces: A small force of Undead Infection (UI) wants to steal the young of a pair of mated Crag Crawlers (which are a more advanced version of the vicious Ruinstalkers) for nefarious purposes. The Crag Crawlers have suppressed a rabble of RUINS creatures to defend their unborn young.
RUINS Leader: A mated pair of Crag Crawlers
UI Leader: Bone Snapper
Setup: Bront, a massive Bone Snapper, has it in mind to nab the as-yet-unhatched young belonging to a pair of mated Crag Crawlers that reside in the shattered ruins of a nearby pre-Event amusement park. Built on a rickety pier that juts out into the frigid (and now highly-acidic) waters of the Atlantic, this spot was once one of the most popular recreation centers on the eastern seaboard of the long-defunct United States. Now it is little more than a crumbling facade of its former self… a decrepit expanse darkened by both its sad fate and its new inhabitants.
Bane and Minion Cards
Bane Cards
Not everything that happens to a character during the course of their lives is a good thing. People contract diseases, undergo changes, and these possibilities are only expanded upon within the realm of an RPG. In short, not every occurrence (or every card for that matter) is a boon; some are a bane. As such, with a black stripe to signify their negative effects on characters, Bane Cards represent these harmful events that can occur to a character throughout their “lives” during the RPG. There are three types of Bane Cards and all are usually the purview of the GM. These three types are as follows:
- Environmental Effects (such as freezing to death in the arctic cold)
- Negative Conditions brought on by Powers (such as being surprised or immobilized)
- Disability (such as being blind or hobbled)
New to Untold
New to Untold
New to Untold? A little confused about how to get in the game? We know there are a lot of options, and once you get into the swing of the game we know you’ll love all the possibilities we provide, but at the beginning we understand it can be a little intimidating. To help, we’re providing the information below to point you in the right direction. Of course, we're not saying you shouldn't get more cards if you want them! These are only suggestions for the decks you'll need to get you in the game the fastest.
Completely New to Untold
Starting the Role-Playing Game
Conflict and Combat
We taught you how to build your character in the previous section, now we're going to teach you how to resolve all those sticky situations that character's seems to get themselves in - in combat and out. All RPGs, set up a framework of physics for the character to operate in: rules regarding movement (distance and time), what actions you can and cannot perform (as well as how many), and the resolution of challenges.
Actions
Time is straightforward in Untold, the basic unit is a Round that equals twelve seconds "in-game" time (5 rounds = 1 minute in-game). Characters can perform one of five types of actions, and usually these actions are confined within a single round, but occasionally, some actions may span across one or more rounds.
| Action Type | Time Requirement | Example |
| Free |
Welcome to the Untold Primer!
Welcome to the online version of the Untold Primer complete with a tutorial! Thank you for your interest in Untold - a fast, furious, flexible, and fun game from Wandering Men Studios! Our goal is to teach you about Untold and how to play the game because once you do, we think you'll enjoy yourself. The primer is comprised of 8 sections, and we'll step through them one by one, but feel free to go to whatever section you like. The sections are:
Boosting
Boosting is a core mechanic of Untold - it is the ability of your character to enhance the effect of any powers tied to that Aspect. How do you know? Look to the Boost test area on any Race, Minion, or Power Card. The picture below demonstrates how boosting works:
Since this Aspect gives you 3 Body Boost, that means you can add 3 to the Magnitude (MAG) of the Power.
I.E. "For every 2 Boost Add 3 to MAG", and we have 3 Boost so we can add 3 MAG. 1 Boost is "left over" but it is not usable in this case.
This gives the Power a total MAG of 11 (i.e. 8+3 = 11)!
NOTE: Many of the power cards can be enhanced by Boosting, that's why Aspect Cards cards are pretty important!
Creating a Character
Its time to play some cards! In this section we're going to build a character to show how quickly it may be done. The process starts with you developing the concept for a character and discussing it with your GM. If you get the OK, then he tells you how many UP to use.
Let's say that we really want to play a big and brawny Churl warrior, and the GM has given us 50 UP to build him with. We already have our race card picked out: Apoc Churl, and we put that on the table. Our warrior is brawny, and he's imbued with the power of the volcanoes of his homeland, but he isn't any smarter than the average. That gives us an idea of his Aspects: we decide on Body 3 and Soul 1. Why did we decide on Body 3 and Soul 1? Well we looked at how many UP they cost, because we only have 50 UP to use we wanted to make sure you have UP left over for Powers!
Character Card types: Race, Aspects, and Powers
In "What is Untold" we told you that it is a Card Based RPG. In this section we're going to quickly describe the 3 types of cards that a player will most often use to build their character. The cards are:
- Race Card
- Aspect Card
- Power Card
Race Card
First, we'll talk about the Race Card. Race Cards are red in coloration and itis the most important card in Untold - you can't play without it. And when taking damage, as soon as you flip your Race Card, your character is dead. A Race Card defines your character race. The back has a picture of a common member of the race, while the front has all of the rules information that you need to play the race.
On every Race Card, you’ll find the following information:
| # | Label | What’s’it Mean? |
Playing Battle

If you know how to play Untold, you're moments away from playing Untold: Battle™! Battle rules provide a fast-paced, exciting way for players to duke it out with custom built creatures or parties! Using rules that work for one-on-one, one-on-many, or many-on-many, Battle rules provide a brutal, bloody, and hard-hitting game that packs a punch!








