RPG

Ai

Ai, the L'na home world, is powerfully beautiful — it conjures images of the most perfect vistas Earth has to offer. Idyllic scenes that are the stuff of human legend and fairytale exist throughout the L'na home world, made all the more vibrant by the living magic that flows through everything; except here, it's all real and tangible. Ai contains mountains that soar to impossible heights, rushing rivers so mighty that their roars shake the very foundations of the world, and forests so lush and primeval and pure that it seems a travesty to tread within them.

Ashy's picture

New Earth

No one knows when the Event happened, but its occurrence drastically re-shaped Earth and its environs. A new continent rose from the Pacific Ocean, a fragment of a completely alien world has been thrust into the core of the planet, vast swathes of roiling, ever-changing Flux now boil across entire sections of the globe, and more horrible still... the vast majority of the human population simply ceased to exist.

This is the world that the Apoc have inherited. It is a place drastically removed from the world of the 21st century: a world filled with nightmarish, mutated creatures, hostile environments and desolate ruins from an age long removed...

Starter (Core): Starter Set

$29.95

The Untold Starter Set contains everything an entire group needs to get started in a game of Untold! No books, no character sheets; all you need's a deck and a die! This Set has six complete characters (with Powers), Aspects, and 35 minions for the GM!

# of Cards: 
189 cards

Bane and Minion Cards

Bane Cards

Not everything that happens to a character during the course of their lives is a good thing. People contract diseases, undergo changes, and these possibilities are only expanded upon within the realm of an RPG. In short, not every occurrence (or every card for that matter) is a boon; some are a bane. As such, with a black stripe to signify their negative effects on characters, Bane Cards represent these harmful events that can occur to a character throughout their “lives” during the RPG. There are three types of Bane Cards and all are usually the purview of the GM. These three types are as follows:

  • Environmental Effects (such as freezing to death in the arctic cold)
  • Negative Conditions brought on by Powers (such as being surprised or immobilized)
  • Disability (such as being blind or hobbled)

New to Untold

New to Untold

New to Untold? A little confused about how to get in the game? We know there are a lot of options, and once you get into the swing of the game we know you’ll love all the possibilities we provide, but at the beginning we understand it can be a little intimidating. To help, we’re providing the information below to point you in the right direction. Of course, we're not saying you shouldn't get more cards if you want them! These are only suggestions for the decks you'll need to get you in the game the fastest.

Completely New to Untold

Starting the Role-Playing Game

GM's Toolbox

Game Power Level

Most GM's worth their salt will need to have an idea of roughly how many Untold Points (UP) compose a "level" in the game, so they can accurately gauge how fast their game - and subsequently, their characters - are progressing. Here's a simple chart that breaks this down; please note that there are no "hard and fast" rules regarding initial numbers of UP assigned for character creation or UP per level – these are merely guidelines. GMs should feel free to create a progression that suits their game and we welcome them to logon to our online community at http://www.untoldthegame.com/.

Power Level of Game Example Character UP
"Normals"

Reward and Advancement

Much like a typical RPG, characters in Untold advance in level (or, in this case, UP) as they journey to strange lands, encounter enemies, overcome obstacles, and progress the collective storyline. In Untold, gaining additional UP is the method by which your character grows and, in turn, can add additional Aspects and Powers.

Exactly how much UP to award is the purview of the GM, as it determines how challenging and difficult the overall game will become. Some GMs prefer a quick game progression, with characters rising in levels every few sessions or months of game play, while others take a more gradual approach, with characters advancing in level only once every year or so. Ideally, the manner in which a game progresses in level should be driven by both the desires of the Players and the GM, but the GM has the final say.

In terms of specific numbers of UP awards, we offer a simple table:

Conflict and Combat

We taught you how to build your character in the previous section, now we're going to teach you how to resolve all those sticky situations that character's seems to get themselves in - in combat and out. All RPGs, set up a framework of physics for the character to operate in: rules regarding movement (distance and time), what actions you can and cannot perform (as well as how many), and the resolution of challenges.

Actions

Time is straightforward in Untold, the basic unit is a Round that equals twelve seconds "in-game" time (5 rounds = 1 minute in-game). Characters can perform one of five types of actions, and usually these actions are confined within a single round, but occasionally, some actions may span across one or more rounds.

Action Type Time Requirement Example
Free

Welcome to the Untold Primer!

Welcome to the online version of the Untold Primer complete with a tutorial! Thank you for your interest in Untold - a fast, furious, flexible, and fun game from Wandering Men Studios! Our goal is to teach you about Untold and how to play the game because once you do, we think you'll enjoy yourself. The primer is comprised of 8 sections, and we'll step through them one by one, but feel free to go to whatever section you like. The sections are:

Boosting

Boosting is a core mechanic of Untold - it is the ability of your character to enhance the effect of any powers tied to that Aspect. How do you know? Look to the Boost test area on any Race, Minion, or Power Card. The picture below demonstrates how boosting works:

Since this Aspect gives you 3 Body Boost, that means you can add 3 to the Magnitude (MAG) of the Power.
I.E. "For every 2 Boost Add 3 to MAG", and we have 3 Boost so we can add 3 MAG. 1 Boost is "left over" but it is not usable in this case.
This gives the Power a total MAG of 11 (i.e. 8+3 = 11)!

NOTE: Many of the power cards can be enhanced by Boosting, that's why Aspect Cards cards are pretty important!