Roller

Ashy's picture

Steamfunk: An Untold Mini Campaign Setting

$5.00
UP: 500

Imagine if all the most interesting parts of the 1800s were slammed together. Early industrialism blends with Gilded Age monopolies. H.G. Wells mixes with Edgar Allen Poe. Tesla, Edison, and Babbage merge with the Pinkertons and colonial politics. All of it maintains an outer facade of Victorian sensibilities, but on any deeper investigation it is as rotten as the worst parts of Jack the Ripper's Whitechapel London. Now take it all, make a civilization out of it, and run that civilization off city-sized power plants that are on the verge of absolute failure.

Steamfunk is everything that might be considered "steampunk," set in a dystopian world that is as much smog as it is steam and as much disease as it is discovery. It is a place of almost-panicked desperation, barely hidden by the thin shell of a "polite" society in decline. It is a universe decidedly in need of heroes, if you happen to know of any...

Timelord's picture

Rocky Mountain Region

Fanonical? What?

Fanonical posts are a new thing here at Untoldthegame.com, and as far as we know, something new to RPG's in general. We've talked about our Open Campaign Setting from "Day 1" around here, but we've not made much fuss of it so far. Well, that's about to end...

Basically, "fanonical" is a word we've coined based on the term canonical. Something that is canonical, or canon, is something that is accepted as being the truth or the "way that it is". In RPG's, something that is "canon" is something that has been "blessed and sanctioned" by whomever owns the IP. For instance, if you know anything about the Dresden Files RPG, you know that Dresden is a guy, not a girl - stuff like that is "canon".

Syntr33

Alias: Sentry
Race: Klik Roller
Aspects: Body 4, Mind 4
Sex: Neuter; Height: 1.6 m; Weight: 160 kg.

"Deviation: outside acceptable bounds. Action: eliminate anomaly."

Description/Notes: The perfect order of the Great Machine is often slow to respond to disturbances and asynchronous situations within it; the idea that something could disrupt the perfect clockwork logic of the mechanical world is still an alien concept to most of the inhabitants. Still, the anomaly of the Flux exists, and the Great Machine has begun to respond, creating Klik such as Syntr33 - a Roller whose purpose, coded into its very core, is to hunt down and destroy the Flux-borne dangers that have begun to seep into the machine world.

Gear Guard

Against the many perils of their clockwork world stand paragon defenders of cog and groove alike: The Gear Guards. Often unnoticed, these keepers of the peace patrol the vast gears to which the Great Machine assigns them — detailing each singular part and ensuring nothing goes awry in the perpetual cycle of gear rotations. These are the policeman and technicians of the nodes, unofficial masters of their respective regions who labor incessantly to protect the rhythm and direction of the gears within the Great Machine; it is a role they neither neglect nor under-appreciate… as (in their own opinion) most other Klik are prone to do.

Entrusted with the safety of the Great Machine itself, the Gear Guards view themselves as perhaps the most studious workers within the colossal clockwork universe — their efforts keep the vast labors of the other Klik from toppling into oblivion. This notion is reinforced by the comprehensiveness of their task: their labors teach them of the inner and outer workings of the cogwheel they serve, providing access to recesses and areas hazardous or unknown to the other Klik on their node. It is the Gear Guards who flush out hives of Dyne Mites, torch nests of rogue Gear Gnawers, chase down rampaging Surges and troublesome Rust Moths, and tend to the thousand other incessant problems of maintaining a universal metallic gear superstructure. "All in a rotation's work," as the Gear Guards would surmise.

Ashy's picture

Untold Stories - July 2009

Never let it be said that the guys from Wandering Men Studios dislike giving away free stuff! Nothing could be further from the truth, in fact. We LOVE giving stuff away so much that our accountant wants to kill us - seriously.

But, we do it anyways...

So, to continue this proud tradition of self-inflicted degradation, we'd like to give you last month's newsletter today for free! Sure, it's about a month behind and you may have seen some of this already, but hey - if you want to see it when it's "hot off the presses", then simply subscribe to our newsletter today! The new issue will be out very soon and it's at least one hundred point three times (100.3x) as awesome as this one!

(honest!)

Races (Core): Klik: Rollers and Tripods

$4.95
UP: 495

Time to get steamed up! This rockin' "steampunk"-filled booster delivers 17 new Klik core race cards: 8 Rollers/9 Tripods that you can trade, play as characters, or use in your next Battle match! Everything from Tripod "Scouts" to Roller "Mad Scientists" await your commands!

# of Cards: 
17 cards

Iconic Character: 201132

Click the deck for a better view!

$4.95
UP: 495

A scion of the Great Machine, you're a being of steam, gears, pistons and pulleys. Your designation is 201132, ("Roller" to non-Klik) and you're endowed with awesome mobility, intelligence and versatility. Your heart-gear thrums as you rocket into the Untold!

# of Cards: 
17 cards

Klik

Beings of metal and steam, gears and gyros, pistons and pulleys, the Klik at first glance appear to be nothing more than strange conglomerations of odd, physics-defying gadgetry. Yet, once one spends any amount of time in the presence of these assertive and driven beings, they are sure to redefine their perceptions of them. While the Klik could not be considered individuals by any means, as they continually strive to perform their part in the service of their Great Machine, they are anything but random collections of parts and pieces. Little is known about their originating Collective, which seems to be nothing more or less than a massive universal-sized clockwork machine, with an alien conciseness all of its own. Yet the Great Machine certainly seems just as sentient as the Klik it regularly spawns and sends out into the realms beyond its own, always seeking knowledge and answers.

Captain Blood's picture

Sarge's Tale, Part 11

Sarge’s’s military reflexes kicked in; the pounding staccato of rounds from the M-321 smashed into the offending automaton. The heavy .306 bullets ripped through the leader-klik's comparatively light armor, sending up sparks and rending pieces of metal from the machine.

Apenimon was suddenly airborne, bat-like wings had somehow come into being creating a webbed membrane along the L’na’s outstretched arms and sides, the rest of his body was covered in thick, yet supple, iridescent scales. The External wove artfully through a network of cogs and drive shafts, coming in at an oblique angle to one of the other sentry klik as it cut wide to flank Roller. The small, densely muscled Apenimon slammed into the klik, his claws, glowing with some eldritch fire ripped through the automaton’s neck, shearing off its expressionless head in a shower of sparks and popping rivets.

Buzzsaw and Toa turned as another group of sentries approached from a lower tier, riding a giant paddle-wheel of a cog like a lift. As soon as they hit the slowly rotating platform they shot across the dull bronze surface, coils arcing with deadly intent. Buzzsaw’s hand popped backward on a hinge as its chainsaw attachment emerged, revving up in chorus with its massive circular blade that was running at full RPM.

Ashy's picture

Untold on the Aimee Stanton Show @ Gencon

We've been waiting to show you folks this for some time!! While we were at Gencon, we were approached by a very nice lady, Aimee Stanton, who was impressed by Untold. At first we thought she wanted a demo, but we were surprised to discover that she wanted to feature us on her Youtube Show! So, we sat down for a few minutes and talked a bit about Untold. Please excuse Ashy's voice in the video - he had nearly lost it by this point in the convention, he'd been talking so much!