
External Influences

A high-pitched frequency split the thick, ozone- and oil-laden air. The sound peaked and held its tone for a few moments; began to warble dissonantly and finally dissipated into an angry sounding storm of hisses and screeches. Now that its audio-emitters and mental-capacitors were synched with the Lore Ward, 201132 (designated "Roller" by the non-Klik entities with which it had become associated over the past few cycles) forced itself to relax a bit and merely await instructions from its obvious superior.
It didn't work well; thankfully, the far smaller Roller Klik did not have to wait long...

Hydra Strand

Biotechnologica
Entry I-56-a, The Hydra Strand
Remus Nix, High-bred Exo-biologist
"Testing… testing."
"Thank goodness — seems to be working. This is Lt. Col. Remus Nix and I'm preserving this autopsy for NAU Command. 'Pretty sure it'll be important. Thankfully, I found some old celluloid cylinders in these ruins; looks like the place could'a been some sorta data center before the Event… Or maybe post-Event. I ain't sure. There are some odd… indications… that the NAU were here before — some strange recordings of the Rules & Regs on some of these cylinders, but honestly — seems a bit off to me."
"Makes the hairs on the back'a'my head stand up."
Wrecker

Shard Thrower

Corruptor

Flux Horrors

Within the Great Plains of what was once the United States a gargantuan and constant zone of Flux roils like the summer lightning storms that used to threaten the region. Externals drawn to the instability and Horrors twisted by its vary nature call the region home. Only a few Churl tribes dare to cross the region and the NAU consider it forbidden territory, so no one has detailed information about how many Horrors infest the ever-warping landscape, or what dire schemes they may be plotting.
Flux Horrors have a number of options available to them - befitting their ever-changing home and natures. Individual Flux Horrors cost more than minions from other factions, but their Soul based attacks, Draining Powers, and Condition Powers allow them to wash over their opponents like a seething tide. Players who like their battles to be more than the standard smash and bash will enjoy playing this faction.









