Playing Battle


If you know how to play Untold, you're moments away from playing Untold: Battle™! Battle rules provide a fast-paced, exciting way for players to duke it out with custom built creatures or parties! Using rules that work for one-on-one, one-on-many, or many-on-many, Battle rules provide a brutal, bloody, and hard-hitting game that packs a punch!

The Battle Factions

Untold offers limitless possibilities for worlds and adventures. And on every world there are nations, corporations, shadow organizations, alien marauders, and so forth; we collectively call these Factions. We've built all the unique creatures, minions, soldiers, and things that go bump in the night and put them together in Battle Faction packs, so you can pick your favorites or mix and match to do Battle. Untold Battle offers an arena for all the forces of your imagination to duke it out. Now you can pit zombies against soldiers, or tentacled demons against steam punk robots. Or you can help shape the destiny of one of the Untold worlds: will the brave forces of the North American Union overcome the twisted Flux Horrors? Or you can help reshape the face of Europe as the Churl Confederation advances on the new knights of Novus Europa!

Playing a game of Untold: Battle

Untold Battle utilizes Untold Minion Cards because they are quick to use. Minions are one card, instead of a number of cards, that represent a single character, and that is important when your Battle has a large number of forces. And Minions still offer the limitless customization of Untold Powers through Swapping.

Once players choose their Factions and/or characters, Battle is as simple as lining up the cards on the table across from each other and taking turns between their minions. Battle uses the streamlined combat system from the roleplaying version of Untold. Though there are a few differences...

IMPORTANT differences Between Untold and Untold: Battle:

  • IGNORE all bracketed (i.e. "[]") text on Power Cards
  • You roll Initiative ONCE for ALL of your minions/characters and play alternates between players - each minion/character takes one Turn
  • A Turn is the same length of time as a Round in RPG (12 seconds)
  • You don't Downgrade in basic Untold: Battle - at 0 UP the Minion/character is removed from the Battlefield
  • When all the minions/characters have taken their Turns the Battle Round is over

Starting a Game

Find a friend (or more) and pick the Total UP for the game - all the Minions and characters on a players side must equal the total UP of the game.

Game Total UP Estimated Game Time
125 1 hour
250 2 hours
400 3 hours

Using your Total UP, build your Battle-team by selecting Battlers (each Minion and Character on the Battlefield is known collectively as a BATTLER), as well as Power Cards. Align your forces [represented by each of your Race Card(s) and/or Minion Card(s)] into two lines (a Front Line and a Rear Line) facing one another – this becomes the Battlefield!

Untold: Battle Outline

  1. Each Player picks the Battler they wish to lead with and rolls a d20 for initiative.
  2. The game alternates Turns between players in order of Initiative - the player with the highest Initiative goes first.
  3. The attacking player selects the Battler they wish to take their Turn with (unless it is the first round, then they have to use the Battler that they rolled Initiative with). Player selects the respective Power(s) the Battler will use and the target(s), based on the effect.
    NOTE: Normally only ONE Battler can take their Turn at a time, however some Powers allow multiple Battlers to take their Turns together. Once a Battler takes their Turn, even if it is with another Battler, they CANNOT take another Turn during that round.
  4. Battler attacks: effect occurs as per Power.
  5. Target is hit or not, as per Attack Roll (if required, stated on card).
  6. Power effect occurs, as per Power Type (see flip side "Power Cards"). If applicable:
    1. Damaged is recorded OR
    2. Attacking Player bestows Bane (Condition) Card (Overcome may be attempted by Defending Player) OR
    3. Attacking Player bestows Bane (Drain) Card OR
    4. Attacking Player bestows Aid Card upon another Basher(s), if applicable
  7. Attacking Player's Turn is now over; roles switch and the Battle continues (start at Step 2).
  8. The process repeats until all Battlers in play have used their Turns.
    NOTE: Battlers can only take ONE Turn. Thus, if one Player has fewer Battlers on the field than another they have to wait until the Player with more finishes. Battlers that have used their Turn can still take Free Actions, but no more.
  9. Once all Turns have been performed the Round is over.
  10. Overcomes are rolled (as required).
  11. The Player with the highest Initiative starts the next Round!

Picking Targets

When picking targets in Battle it is still important to look at the Range Attribute of the selected Power. What Battlers you can hit depends upon the following rules:

  1. Powers with a Range of "Touch:"
    1. Front Line Battlers can target ANY Front Line Battler, and their own Rear Line
    2. Rear Line Battlers can target ONLY their own Battlers (Front or Rear Line)
  2. Powers with a Range of "Short" can target a Battler one Line away:
    1. Front Line Battlers can target ANY other Battler on the Battlefield
    2. Rear Line Battlers can target ANY Front Line Battler, and their own Rear Line
  3. Powers with a Range greater than "Short" can target ANY Battler on the Battlefield.

Areas

Some Powers effect areas, and even though there is no map to reference in Battle the Powers still affect multiple targets as outlined by their area type:

  • Circle: 2 Battlers in the Front Line and the 2 Battlers directly behind them in the Rear Line
  • Cone: 1 Battler in the Front Line and the 3 Battlers directly behind it in the Rear Line
  • Line: 4 Battlers in a Line - Front or Rear Line depends upon the Power's Range

Movement

There is no map however, on a Battler's Turn a Player may swap positions with an adjacent Battler as a Move Action. The Battler that was forced to move by the swap also loses their Move Action. This move may take a Battler from the Front Line to the Rear Line or vice versa. Also, a Battler may move into an unoccupied location in either Line, but they cannot move behind the Rear Line or beyond the right and left edges of the Lines.