Game Power Level
Most GM's worth their salt will need to have an idea of roughly how many Untold Points (UP) compose a "level" in the game, so they can accurately gauge how fast their game - and subsequently, their characters - are progressing. Here's a simple chart that breaks this down; please note that there are no "hard and fast" rules regarding initial numbers of UP assigned for character creation or UP per level – these are merely guidelines. GMs should feel free to create a progression that suits their game and we welcome them to logon to our online community at http://www.untoldthegame.com/.
| Power Level of Game | Example | Character UP |
| "Normals" | Characters are children or commoners | 0 to 15 |
| Heroic | Characters are typical heroes | 15 to 60 |
| Legendary | Characters are super-human | 60 to 115 |
| Epic | Characters are the greatest super-humans of the world | 115 to 180 |
| Demigod | Characters rival the power of minor deities | 180 and higher |
Damaging Other Powers
In Untold a character isn't limited to just wreaking havoc on other characters, they can attack Power Cards that are objects (such as weapons or equipment) and even other, "non-physical" Power Cards! Doing so is fairly straight-forward: when attacking another Power Card, the Player must specifically state that they are doing so (i.e. "Apenimon is attacking the Moblin's Charm Power with his Fearful Mein Power!"). Once the character's intent is known, the Power Card is treated as another character in order to determine the resolution of attack. The applicable Core Bonuses of the targeted Power Card are determined as follows:
| Core Bonus | Method of Determining Value |
| Defense (DEF) | Defense (DEF) of the Character who possesses the Power Card in their Character Deck |
| Vitality (VIT) | The Power Card's Level |
| Untold Points (UP) | 2x the Power Card's Level |
Once these values are determined, simply resolve the attack as if the targeted Power Card was a character. If the defending Power Card's UP is less than the attacking Power Card's Magnitude (MAG), then the targeted Power Card is disabled and must be removed from play and it cannot be used again during that entire game session. Any Power Card which is Equipment is destroyed and cannot be put back into play until it is repaired or replaced (as determined by the GM).
Crits and Fumbles
In the world of RPG's there is nothing more glorious than rolling a "natural 20" and nothing more despised than rolling a "natural 1". So much so that these two unique events have been given special terms: crits (short for critical, or critical hit), and fumble, respectively. In Untold, the rolling of a crit grants an automatic success, even if the roll might otherwise be contested. So, anytime a Player rolls a "natural 20", their Character automatically succeeds at whatever they were attempting. By the same token, in Untold, the rolling of a fumble denotes immediate failure of the Character's attempt – regardless of the event.
| Go back: | The Primer continues with: |
| Reward and Advancement | Bane and Minion Cards |







