Bane and Minion Cards

Bane Cards

Not everything that happens to a character during the course of their lives is a good thing. People contract diseases, undergo changes, and these possibilities are only expanded upon within the realm of an RPG. In short, not every occurrence (or every card for that matter) is a boon; some are a bane. As such, with a black stripe to signify their negative effects on characters, Bane Cards represent these harmful events that can occur to a character throughout their “lives” during the RPG. There are three types of Bane Cards and all are usually the purview of the GM. These three types are as follows:

  • Environmental Effects (such as freezing to death in the arctic cold)
  • Negative Conditions brought on by Powers (such as being surprised or immobilized)
  • Disability (such as being blind or hobbled)

In most scenarios, your GM will control Bane Cards and hand them to the Player when the in-game situation warrants them being used. However, some GM’s might allow their characters to actually select from the disability category, in order to enhance role-playing opportunities and gain additional UP through their use. We recommend this sort of activity for advanced players only, as well as GM’s comfortable enough with the Untold rule-set, but if you meet these two requirements, then feel free to do so. Often selecting a disability Bane card for your character pushes them into role-playing directions that they would have never gone – nor would you have attempted, as a Player – before!

The way Bane Cards work is simple – if you receive one as a Player, you must immediately put the card in play as a part of your Character Deck. This will usually result in your character receiving various penalties, which must be subtracted from your character’s applicable bonuses (i.e. ATK, DEF, Aspect Bonuses, etc.). Also, all on-card notes must be followed by the character until the card is no longer in play.

Negative Condition Bane Cards are put in play and removed from play (usually through an Overcome roll) as stipulated by the parent Condition Power. The GM determines how and when the other types of Bane cards are played and removed.

On every Bane Card, you’ll find the following information:

# Label What’s’it Mean?
1 Name Er...the name of the Bane
2 Swap Icon The swap type needed to play this card.
3 Cost (UP) Icon Cost of the card; you must pay this to add it to your character deck.
4 Level The level of the Bane Card.
5 Body* The bonuses/penalties of the Bane: Body Attack (Body ATK), Body Defense (Body DEF), and Body Boost
6 Mind* The bonuses/penalties of the Bane: Mind Attack (Mind ATK), Mind Defense (Mind DEF), and Mind Boost.
7 Soul* The bonuses/penalties of the Bane: Soul Attack (Soul ATK), Soul Defense (Soul DEF), and Soul Boost.
8 Picture An image of what's happening to the character – flip the card over and see even more snazzy art!
9 Vitality (VIT) Icon* This adds (or subtracts) to the Total Vitality (VIT) of your character.
10 Attributes* Denote how long to activate the Integral Power (IP) of the Bane, who it affects, and how long it lasts.
11 Magnitude Icon* Displays the magnitude of this card.
12 Information Denotes special information about the Bane; be sure and read this!
13 Boost Info* If shown, this denotes what type of boost this card receives.

* - Please note that the following items MAY or MAY NOT appear on your Bane Card, depending on what type Of Bane Card it is.


Minion Cards

Minion Cards are a special type of card in Untold that are really the combination of a Race Card, Aspect Cards, and possibly a number of Power Cards. They are meant to be one-stop, quick characters for the GM - everything they need for a simple monster, minion, or non-player character. However Minion Cards also have uses for players (think henchmen, familiars, and possibly more, but more on that as Untold grows), and they will be the primary cards players use in Untold: Battle. Minion Cards are purple in coloration and they are all adorned with some amazing art.

The cost of a Minion actually has two numbers, the one to the right is the Minion's a Total UP - the UP it was built to. In Untold: Battle the Total UP is the cost to put the Minion into your Battle Deck.

The number on the left is Minion's Character Deck UP. Just like in RPG you could add Story, Site, or Time Swap powers to the Minion and those would add to the Minion's Character Deck UP. Also, just like in the RPG the difference between the Minion's Character Deck and its Total UP is the Minion's Hot Swap Buffer.

If the Minions's Character Deck UP has an asterisk next to it that means the Minion uses Hot Swap powers, that can be found in the lower information area of the Card and they will be denoted with an * and their cost will also be noted: Hot(X) (where X is the UP cost of the Power).

While we're talking about Minion Powers, it is important to note that a Minion could have multiple integrated powers. Each power will be noted in bold within the text area. The IP or Integral Power will be what the Minion's MAG and attributes are based on. Any other powers will be integral to the Minion, and do not need to be activated, unless they contain the word Action(Type).

On every Minion Card you’ll find the following information:

# Label What’s’it Mean?
1 Name Er...the name of the Minion
2 Swap Icon The swap type needed to play this card.
3 Cost (UP) Icon Cost of the card; you must pay this to add it to your character deck.
4 Level The level of the Minion's Integral Power (IP)**.
5 Body* The Body bonuses of the Race: Body Attack (Body ATK), Body Defense (Body DEF), and Body Boost.
6 Mind* The Mind bonuses of the Race: Mind Attack (Mind ATK), Mind Defense (Mind DEF), and Mind Boost.
7 Soul* The Soul bonuses of the Race: Soul Attack (Soul ATK), Soul Defense (Soul DEF), and Soul Boost.
8 Picture What the minion looks like – flip the card over and see even more snazzy art!
9 Vitality (VIT) Icon This adds to the Total Vitality (VIT) of your character.
10 Attributes** Denote how long to activate the Integral Power (IP)** of the Minion, who it affects, and how long it lasts.
11 Magnitude Icon** Displays the magnitude of this card.
12 Information Denotes special information about the minion.
13 Boost Info* If shown, this denotes what type of boost this card receives.

* - Please note that the following items MAY or MAY NOT appear on your Minion Card, depending on the nature of the Minion.
** - Each Minion has an Integral Power, it is noted in the bottom information area with an “IP:”, and the Magnitude and Attributes of the Minion are linked to this Power.



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