Ashy's picture

Our Second Untold Retailer!

Wandering Men Studios is pleased to announce the second of what-we-hope are many more Untold Retailers! Bud's Place of Leeds, AL takes the coveted #2 spot of places on the planet where you can walk in and buy Untold, as well as one of several places where you can get your Untold game on to boot!

Bud's Place is an awesome spot for role-playing, war-gaming, card-games, or just hanging out with your fellow gamers. What's more, we'll be hosting regularly scheduled Untold C.U.B.E.s @ Bud's in the weeks and months ahead, just like we have in the past!

We could not be happier to have Bud's Place in our Untold Retailer Family and are looking to adding even more stores as well. If you have a comics, games, or book store in your area that you'd like to recommend as an Untold retailer, please contact us at retailers [at symbol] untoldthegame [dot symbol] com!

Oh, and thanks so much to MHM and M3 for sending me this image of Bud's! +5 UP for both of you! :D

Ben's picture
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Glad to see them joining!

 
Ashy's picture
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Thanks, Ben! Us too! :D

 
ManyHattedMan's picture
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For what it's worth, I've agreed to be there every other week running a round-robin GM campaign (my first Untold "continuing story") for the foreseeable future - and once we get all our B'ham GMs spun up we can start doing big things there. BIG THINGS. I'm definitely looking forward to it... and, of course, I'm looking forward to being able to purchase Untold "brick and mortar" style. Support your FLGS!

 
Ashy's picture
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That's awesome, MHM! Very glad to hear it! I need to talk to you about it so we can get something lined up. :D

 
Ashy's picture

Untold Ecology: Apoc-Shark

Biotechnologica
Entry A-23 The Apoc-Shark
Frederick Hubbell, Ichthyologist

Before creatures even considered walking on land, the shark has been the master of the sea. Prowling the depths in one form or another for over 400 million years as a terror to all. They needed little help as the predominant predator beneath the waves and yet the Event has blessed them none the less. Most prominent of the new variations is the Apoc-Shark, a mutation of the legendary Great White. Already known as a vicious and relentless predators, apoc-sharks have gained upgrades to most of their established arsenal, and been augmented with a few additions, as if they were needed. As with most of these Event hardened species researchers are trying to piece together information as best we can, but with the added aggression of apoc-sharks, there has been no shortage of attacks to provide reference for study. Once the dead doll like eyes fix their glowing red glare on a target, little hope remains for the subject. (more...)

Ben's picture
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Great ecology, Buzzregog. I'm really feeling the need for an underwater adventure.

 
Dovebear's picture
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Very cool! I love sharks! And this one is awesome. I think he might work in a story I'm thinking up involving a Klik and a new underwater creature.

Side note...for some reason (probably due to the movies I'm watching), I kept thinking "vampiric shark". Don't ask..but I think that might be kind of cool...weird, but cool..

 
Buzzregog's picture
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Had fun writing this one up :)
Heck once I got rolling with them I had fun with all of the write ups!

How about some giant vampire jelly fish?

And there is always the Vampire Squid
http://en.wikipedia.org/wiki/Vampire_squid

I would be willing to bet the event had a field day with them.

 
Ashy's picture
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Does this mean you want some more assignments? ;)

 
Buzzregog's picture

Apoc-Shark

World: 

Earth

Environment: 
Oceans, large lakes, large rivers

Biotechnologica
Entry A-23 The Apoc-Shark
Frederick Hubbell, Ichthyologist

Before creatures even considered walking on land, the shark has been the master of the sea. Prowling the depths in one form or another for over 400 million years as a terror to all. They needed little help as the predominant predator beneath the waves and yet the Event has blessed them none the less. Most prominent of the new variations is the apoc-shark, a mutation of the legendary Great White. Already known as a vicious and relentless predators, apoc-sharks have gained upgrades to most of their established arsenal, and been augmented with a few additions, as if they were needed. As with most of these Event hardened species researchers are trying to piece together information as best we can, but with the added aggression of apoc-sharks, there has been no shortage of attacks to provide reference for study. Once the dead doll like eyes fix their glowing red glare on a target, little hope remains for the subject.

The effects of the event typically increases size and the shark has not been left out, with bite patterns indicating monsters as large as 40 feet in length and weighing 14,000 lbs nearly doubling the size of their mundane ancestors. This increase in size has not hampered the speed of the sharks, still able to reach upwards of 25 mph with the potential to propel themselves completely out of the water during an attack. One research vessel was lost off the eastern coast of the Americas when a baited shark launched itself onto the deck, breaking the keel of the boat, sending it to the depths.

In addition to the increase in size, the skin has become thicker with more pronounced, razor sharp denticles which aid the beast moving swiftly and silently through the water like their smaller brethren[1]. Along the more bony structures of the fish like the head and spine protrude crystalline growths just as sharp and dangerous as a High-bred battle sword. Both denticle and crystal are used in "strafing" attacks on larger, more risky prey. The shark will charge a foe, scrape along it ripping long shreds from the flesh and then circle while the victim struggles and bleeds to death. Usually when blood is in the water, competition comes calling to pick at scraps and left overs. Even this is to be thought better of when dealing with an apoc-shark kill, for another of the new threats the best exhibits is the toxic cloud of bile like mucus the pours from its gills, flowing along behind as it swims.

Scientists have not been able to learn much about the ichor other than the observable effects on living creatures breathing it in as they swim through the cloud. Shortly after inhaling the toxin the creature will begin to swim erratically, losing interest in what ever had caught its attention. The eyes cloud over, the body twitches and shivers as the poison spreads through the system, eventually causing mutation to take over. The mutations seems to be as varied as the life in the sea, but all mutants gain the aggression present in the source.

Most attacks by the apoc-shark seem to still follow the pattern of the mundane variety, happening mainly in early morning or late afternoon hours when the light is dim and visibility is low. It is also assumed that one reason for increased attacks on ships and other man made structures is the electromagnetic noise generated by devices within them agitate or interfere with the sharks Ampullae of Lorenzini[2].

The only good news we can bring to readers of this tome is that the Megalodon remains a terror of ancient history, for if the gargantuan beast still roamed the seas to be altered by the Event, nothing on or in the water would be safe.

[1]Pre-Event studies have found that the denticles create tiny vortices that reduce drag to make swimming more efficient. Denticles also allow sharks to swim silently compared to other fish that generate considerable noise when they ply the water.

[2]Apoc-sharks, like all other sharks, have an extra sense given by the Ampullae of Lorenzini, which enables them to detect the electromagnetic field emitted by the movement of living animals. Every time a living creature moves it generates an electrical field and great whites are so sensitive they can detect half a billionth of a volt. Even heart beats emit a very faint electrical pulse. If close enough the shark can detect even that faint electrical pulse.

Lumberklik's picture

Blood on the Water

Location: NAU base and research installation on the shores of Lake Michigan
Setting: The darkest hour before dawn in a sprawling lab facility that extends out over the black waters
Forces: A pack of crusading L'na (L'NA: DAWNS AND TWILIGHTS) may have bitten off more than they can chew when confronted with NAU-trained monstrosities (HOSTILE HANDS: RACE OF NEW EARTH).
L'na Leader: Oru, L'na Twilight
Hostile Hands, Races of New Earth Leader: Unnamed blade-wielding Krieg

Battle UP: 
400

Setup: Many Apoc have the misguided belief that the L'na give up too easily sometimes. In truth, the L'na have the uncanny ability to choose their battles, often with devastating results. Such is the case with NAU Research Base Zulu. For years this research facility has huddled on the shore of Lake Michigan, using the aquatic boundary as a defensive bulwark. The L'na have known that whenever the NAU captures something "unusual" in the field, the creatures are brought to this base. The L'na have heard all the rumors about the dissections and experimentation done on the strange races that appeared after the Event. Slys-ayr, krieg and even stranger creatures are confined in perpetual "observation" at this base. Since no L'na were ever subject to the medical torture prevalent at this outpost, the spiritual creatures were content to leave the NAU facility alone.

But subtle changes around the base caused some L'na to fear that their race was the next target. Unwilling to let the NAU define the terms of engagement, the L'na descended in the dark of night and obliterated the guards. As an afterthought, the victorious invaders entered the lakeside laboratories, ready to destroy the abominations found within.

Unfortunately for the L'na, they did not find a laboratory overflowing with helpless victims of experimentation. The purpose of Research Base Zulu was not to study the strange post-Event creatures. It was training them to fight for the NAU. These nascent warriors are about to get a baptism of fire.

The L'na now find themselves trapped on a wharf-like structure extending over Lake Michigan. While the L'na have access to both the Gifts of Maoru and the Gifts of Oaze, their opponents are formidable fighters, their natural abilities enhanced by training in Apoc Amplifications and a ready cache of Melee Weapons.

Is the mystic might of the L'na enough to overcome the martial prowess of creatures like the Krieg or Slys-Ayr, who were designed to fight? Will the Loph drag their foes to a watery grave, or will the elemental mastery of the Dawns and Twilights allow them to vanquish the trained aberrations? Play this scenario with your friends and post the results so we all can know who emerged victorious in the unfolding world of Untold: Battle!

Ashy's picture

New Hebdomadal Personas posted: Black Op!

Alias: None (Real Name Unknown)
Race: Apoc High-bred
Aspects: Body 4, Mind 3
Sex: Male; Ht: 6' 6"; Wt: 174 lbs.

"That's need-to-know only, kid, and you? You don't need to know."

Character Description/Notes: There is little that is known for certain about Black Op. Indeed, the number of whispered rumors about his background far exceed any truth... and telling the truth from the fiction is almost impossible. Speculation flows that he's not fully human underneath his mask - that an ASEAS research project to create a better breed of super-soldier bore fruit in his existence. There are also those who swear devoutly that he's not just one man, and instead the title of "Black Op" is shared between a team of seasoned agents who use their ability to "be in two places at once" to confuse and terrify the opposition. Some people go so far as to believe that he has stolen magical powers from the L'na, or can even bend the Flux itself to his will. (more...)

Captain Blood's picture
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I like the rumors at the end of the write up......
Now where did I put Crimson...... lol!

 
Ashy's picture
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Yea, I thought that was a neat addition myself! I think a fight between Black Op and Crimson would be epic!

 
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I wonder how many (wo)men of mystery there'll be out there. Do you think the LPB will have one? Errr.... Rather, should I make one for the LPB?

 
Ashy's picture
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Right now, you have an assignment, don't ya? :P

 
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And it's coming along quite nicely. I'm gonna work on it again this thursday or so when I can get all my resources together, but the bulk of it is mostly done now. Just fine-tuning it.

 
Ashy's picture
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Coo - please send it over when you can! :D

 
Ben's picture
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Fan of Boba Fett, are ya?

 
Dovebear's picture
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Alright, while you might be thinking Boba Fett...I'm thinking Princess Leia from "Return of the Jedi". She dressed up as a bounty hunter, but you didn't know it was a female behind the clothes, the mask, and the voice change. I'm imagining a kick butt chick behind all of that. She's only partially human, though.

 
ManyHattedMan's picture
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Specifically, I'll say that I DO NOT KNOW who's behind the mask. That was my intention - to give you guys as much to work from as possible without ever having to define the "true" BlackOp. He, she, or it is a mystery you get to decide for yourselves. You can even have "all of the above" by making them a team all pretending to be one person!

I never decided the "truth" of BlackOp myself. I like it that way, so I think I'd honestly make it a point to keep it unknown even in my own games. BlackOp tries to keep the mystery up, after all...

 
Dovebear's picture
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LOL! I know, MHM. That's why I like it. You can take the character and make him/her what you want. Male, female, human, half-human...anything!

 
ManyHattedMan's picture

Black Op

Alias: None (Real Name Unknown)
Race: Apoc High-bred
Aspects: Body 4, Mind 3
Sex: Male; Ht: 6' 6"; Wt: 174 lbs.

"That's need-to-know only, kid, and you? You don't need to know."

Character Description/Notes: There is little that is known for certain about Black Op. Indeed, the number of whispered rumors about his background far exceed any truth... and telling the truth from the fiction is almost impossible. Speculation flows that he's not fully human underneath his mask - that an ASEAS research project to create a better breed of super-soldier bore fruit in his existence. There are also those who swear devoutly that he's not just one man, and instead the title of "Black Op" is shared between a team of seasoned agents who use their ability to "be in two places at once" to confuse and terrify the opposition. Some people go so far as to believe that he has stolen magical powers from the L'na, or can even bend the Flux itself to his will.

All of these rumors receive a shrugged "no comment" from the man himself. After all, being the most (in)famous representative of the ASEAS's covert operations division almost demands the cultivation of a special sort of mystique. Assassins can target a man, but there's no killing a legend. As such, the man known only as Black Op apparently spends nearly as much time honing his phenomenal persona as he spends practicing his deadly covert arts. He is seemingly able to switch vocal mannerisms, tactics, combat styles, and even personalities at the drop of a hat - one minute a talkative, debonair phenomenon brazen in his self-confidence... and the next second a silent, stalking psychopath who enjoys his explosives in an entirely unhealthy manner.

It could be all an elaborate act. Or it could be that he's not just one man, and there's no telling where the other "Black Op" representatives are. Or, perhaps, he's actually just that twisted. There's really no telling for sure, and that's the point. Even when he works with partners or attached to a unit, there exists a wall of inscrutability that shields him from the understanding of others and leaves them unable to pin him down. Given that his assignments are often of the most sensitive of natures, and his activities are so commonly disavowed that he might as well be his own political entity, it's not surprising.

Of course, therein lies another rumor - that Black Op isn't actually part of the ASEAS. In quiet conversations away from prying ears, it is suggested that the "prize operative" of ASEAS covert intelligence isn't an official operative at all - he's a free agent, working towards his own ends and hired on a mission-by-mission basis. Even darker mutterings mention that he's been seen fighting against the High-bred in some engagements, for no reason anyone can begin to explain.

Only Black Op himself knows the truth, and he's not talking.

Tactics: The strategies used by Black Op vary by the necessity of the moment, but all are typically equal in their lethality. He can be a quiet "snap the neck" operative when required, but likewise he shows no fear or hesitation in un-slinging a large-caliber weapon and passing out fiery pain. On the contrary, he almost seems to relish the opportunities he gets to ditch the stealth and add to his folkloric achievements with a large, flashy body count.

This is not to say that the man is reckless or inattentive in his judgment, however. Indeed, those who have served alongside him on assignments speak in reverent tones of his ability to quickly assess and compensate for any tactical circumstance. Even with the limited Intel and minimal preparation that typifies the sort of mission calling for Black Op's specific skill-set, he seems able to produce effective plans for engagement and extraction almost at will. This improvisational ability somehow also appears relevant to his combat skills, as the legends of his death-dealing using implements as unorthodox as pencils, bottles of alcohol, and even a man's own clothing would attest.

If anything truly seems to be his "calling card," however, it's his particular fondness for smoke grenades. Sowing confusion, distracting and misdirecting the enemy, or even simply emerging theatrically from a cloud of vapor with guns blazing... such acts are so common that some among the Degenerate Churl have a special name for Black Op. "He Who Comes With Death and Smoke" is famous even amongst his enemies.

Legends:

  • Y'know, that man once killed a guy with a toothpick! Give him a wide berth.
  • They say The Dreaming secretly wants him dead, and no one knows why.
  • I heard from a guy who used to know his superior - he's not a man at all, but a specially-modified Klik they've disguised as one of us.
  • Yeah, you know he once survived six months alone in zombie country? Supposedly wound up having to hunt them for food, and now they keep him in that suit 'cause it keeps him from turning into one of 'em.
  • One of the grunts who went out with him on a deep-cover jaunt talks in his sleep, and... well, when I was bunked up with that guy all he did was say "I'm sorry, I'm so sorry" over and over again. Poor sod.
  • Folks say he's a general's son - should be set up for life - but he volunteers for the most dangerous of missions simply for the thrill of it.
  • I was sent by one of the briefing rooms when he was on base here, and heard him having a huge argument with someone... but when I walked past, he was the only man in there!
  • Y'know, some fellas in the barracks say that Black Op is actually a girl using all those techno-gizmos in her suit to hide it. Can't imagine why...
  • I heard he actually comes from the future! He got sent back here to make sure we can rebuild civilization, but can't tell nobody 'cause it'll erase him from existence.

Ashy's picture

Apologies for lack of updates this week...

Just wanted to let everyone know that we're not gone, nor have we been abducted by Flux Horrors or anything. :P The combination of the long holiday weekend (which *GASP* the WM actually took), insane-crazy follow-on work weeks, dealing with some WMS-internal issues, and prepping for PlayOn-Con this weekend have thrown us off our web-updating tracks.

We'll be back as usual next week, however! And there will definitely be a VLOG this week! :D

Dovebear's picture

A Foundation for All

Many who follow Untold, whether through the site or the many events that have occurred in the past months, know that the creators and developers of this game pride themselves on listening to their fans. Well, that is no more apparent than in the just-released deck “Foundational Powers." Last month, Stephen (aka ManyHattedMan) suggested a card called “Bio-Mechanical Conversion Chassis” that would allow other races to use Klik-only Powers. On Tuesday, only one month after the idea was presented, that card was released in the “Foundational Powers” deck.

Now many of you are wondering what else is in the deck, since it cannot possibly contain just one card. Well, the rest of the deck was suggested by Corey (aka Benraven28). He had an idea to collect the foundations for many Powers and abilities in one deck, to be sold separately for those of us that want to create multiple characters. These Powers include “Steam Engine” and “Arc Coils” for the Klik, “Investiture of Maoru” and “Investiture of Oaze” for the L’na, as well as “Basic Commando Training” and “Honed Weapon Master” for the Apoc. These are just a sampling of what this deck offers, however, so make sure to go check it out.

Now, as many of you know, many of these cards come in the Iconic Character decks. What happens, however, if you want to create your OWN character - or, in my case, multiple characters? If that's what you're looking for, you will want this deck! Many die-hard gamers (such as myself) enjoy creating multiple characters; they can then trade them out as desired, use them to build a force for an Untold Battle scenario, or use them as NPCs when GMing a campaign. Myself, I want to have multiple Klik characters available for play depending on which group of friends I’m campaigning with. You can start with the Iconic decks to get some of the basic cards... but now, with the other decks available, you don’t have to!

If you have a favorite race, start with the core race deck. This deck offers a variety of artwork for your chosen race. The UP cost is the same as the iconic race cards, as are the stats on the front, but this allows you to create as many Kliks, L’na, or Apoc as you can handle! If you like all three races, go for one of each deck. Next, you’ll want to get the Basic Aspects deck. This deck provides you the yellow Mind, Body, and Soul Aspect cards that you need to boost your Power cards - and the cards in it start at Level 1 and go all the way up to Level 12. This deck is excellent for helping your character advance, grow, and master Untold levels of power! I would further recommend the “Foundational Powers” deck no matter *what* race is your favorite. It will give you the ability to allow multiple characters to have “Investiture of Oaze”, “Steam Engine”, "Shoulder-Mounted Launcher”, or “Honed Weapon Master” - as well as many other abilities.

Once you have chosen your race, you can now start building your characters. From here, you can decide what kind of Powers you want your characters to have. With the great cross-over ability of Untold, you can create any kind of character you want. If you have a Klik that you want to have lots of heavy combat skills, as well as some heavy machinery to swing around, go for both “Heavy Metal” and “Apoc Amplifications”. Have a High-Bred that was in the wrong place at the wrong time? Give him some cool "Clockwork Components" on top of his “NAU Defender Powers”. Is your Churl extremely spiritual? Give him “Gifts of Maoru” or “Gifts of Oaze” with a couple of “Melee Weapons”. With “Foundational Powers”, the number and variety of characters that you can create are limitless! Give your Klik Tripod some NAU weapons, give your L’na some Klik abilities, or make your Churl magical. Whether you are a GM or a player, in RPG or in Battle, you can make your character truly your own... and then watch as your friends' mouths drop open when you introduce your new creation!

Captain Blood's picture

Puke Worm

World: 

Earth

Environment: 
Swamp, Forest, Ruins

"Ewwwwww…"
— an undisciplined High-bred grunt, upon first hearing about the Puke Worm

The puke worm is a creature ranging from roughly a meter in length at smallest to over twenty meters for the most massive specimen recorded. The worm is segmented with a thin outer shell and small, hooked appendages that run the length of the creature and aid it in locomotion. Its coloring is off-white with variegation in browns and greens, ranging from darkest along its underbelly to almost white along its back. This natural camouflage is actually from stains that the beast gathers over time as it transverses the swamps that are its habitat. The head of the worm is a massive lamprey-like mouth containing circular rows of inward curving teeth paired with two sets of flat, black eyes that sit back on top of the worm's head. Much like the earthworm, its remaining length consists almost entirely of stomach and digestive juices — a fact that becomes very dangerous when one realizes how it defends itself.

The puke worm earned its name from its feeding and defense mechanisms. It attacks prey by lashing out with four tentacle appendages that sit deep within its throat. These whip arms are lined with small barbs that pierce flesh, binding up their targets to be dragged into its maw. If the prey is too large, or strong enough to fight the pull of the worm, the worm’s secondary tactic is implemented. The worm will close on its victims and "puke" on them, spraying them with corrosive stomach acids that break down flesh into more digestible sizes… while simultaneously destroying any resistance from the prey creature.

Puke worms are hermaphrodites, possessing both male and female organs while nonetheless requiring another worm to procreate. Each coupling can spawn ten to twenty worms, which emerge from their eggs in a fully-mature state. "Young" puke worms are immediately able to hunt and even mate themselves, but they are thankfully unlikely to do so because of their diminutive size. Instead the worms immediately go their own separate ways, seeking a territory of their own so as not to become prey for the parent or other predators — such as Vrr or even Gree-Gree fishermen. Puke worms have no set cycle of procreation; with the year-round temperate conditions of the swamp, the worms mate whenever they come across another worm too large from them to eat.

The puke worm is an apex predator when it reaches its maximum size, feeding on Vrr and even apoc-crocs that are unfortunate enough to cross its path. Smaller worms provide food for these creatures as well as the Gree-Gree that inhabit the swamps. Another purpose the Gree-Gree hunt the puke worm for is the unique properties of its skin. When the worm dies, the thin outer shell hardens over a brief period of time and develops into a thicker material. Whenever one of the Gree-Grees' hunts are successful, they harvest the shell while it is still malleable — shaping it into desired tools and objects. Once hardened it holds the shape it is set in, shedding the stained outer layer and leaving a beautiful opalescent casing. All manner of things are created from the shell, and some tribes actually gauge their wealth by how many "worm-cast" objects they possess. Armor, weapons, containers, plates, and even skiff hulls are created from the creature’s outer shell. Even those who do not go to such an extreme nonetheless ritualize the hunting of the puke worm, as it is such a dangerous-yet-profitable undertaking.

Of course, Gree-Gree are not the only humanoid hunters of these beasts. The inner flesh of the worm is akin to eel and is considered a delicacy in places like Battered Wreck. Churl fishing tribes prize themselves on knowing the locations of several regular nesting sites, harvesting the young for food and trade. Even High-bred patrols have been known to deviate from their mission to hunt one down and strip it for the meat.

While deadly, the value of the puke worm cannot be ignored — and, in the case of the Gree Gree at least, these outwardly-horrible beings are unfailingly exploited for their riches within.

Tactics:The puke worm is a solitary hunter, laying in wait at the bottom of slow moving, muddy river beds or the brackish ponds and stands of water that make up the swamplands. It senses prey both through the simple eyes upon its head and the vibrations it feels through its lengthy body. When it detects nearby movement, the monstrosity explodes into motion — catching the unwary meal by surprise and ensnaring it with its barbed "tongues." The creature’s teeth are not for chewing, instead curving inwards to drag prey down and keep them from escaping its massive maw.

What frequency should the Untold newsletter post?

Weekly
7% (1 vote)
Monthly
93% (13 votes)
Every three months
0% (0 votes)
Never - get rid of it!
0% (0 votes)
I didn't know we had a newsletter!
0% (0 votes)
Total votes: 14
Lumberklik's picture
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Voted!

 
thebeardedgoose's picture
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Logged in, but not seeing how to vote. Trying to click on anything, and nada works.

 
ManyHattedMan's picture
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It's being worked on. In the meantime, go ahead and cast your vote here in the comments and they'll all be plugged in once the thing's in working order. Thanks for voting, by the way!

 
ManyHattedMan's picture
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Okay, voting should work for everyone now. Go ahead and let your voices ring to the heavens! Or your clicks, as it were.

 
BobSlaughter's picture
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Monthly

 
BobSlaughter's picture
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Logged in, and I see no way to cast my vote...

 
ManyHattedMan's picture
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Okay, voting should work for everyone now. Go ahead and let your voices ring to the heavens! Or your clicks, as it were.

 
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monthly

 
Ashy's picture
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Keep the votes coming. I'm working on why you folks can't vote. :(

 
ManyHattedMan's picture
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Okay, voting should work for everyone now. Go ahead and let your voices ring to the heavens! Or your clicks, as it were.

 
ManyHattedMan's picture
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I'm puzzled here - how do I cast a vote? I'm not actually seeing any toggles or buttons or anything to make my vote known.

EDIT - I noticed that there was a typo on the poll anyways, so I fixed it and did a hard-input of my vote choice while editing in the meantime. Other people are going to have one heck of a time inputing their choices, however.

EDIT TO EDIT - And of *course* I stick my vote in the wrong row... Well, fixed now.

 
Ashy's picture
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Well, you have to be logged in to vote, but otherwise, it should be pretty easy.

 
Ashy's picture
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See if it works now.