For any strange mixes of powers you might want to see ruled on or reveled in.
My suggestion/question:
Investiture of Oaze with Basic Combat Powers
e.g. "Force" Push (IoO and Push)*
You hurl an opponent from a distance.
*Note: Conceptual idea. I'm not looking at the cards.
I thought of using Investiture's IP in conjunction with the Core Combat deck, such as Push or Trip. In effect, this builds a weaker version of Fling, though that was not the goal. I could see a canny Dawn using their IP to do many things with "manipulate objects," such as shoving them as though touching them.
Figured I would open a little thread to deal with similar concepts and allow players to post combos they've used to great effect to stun their party and GM from time to time (GMs can do the same, too). I wrote the OP on the fly, so I can give ya that much for being classically confused. :P
Hall's super charm:
Charm 2
Tru Wuv
This synergized love potion took out a powerful mage before he could effectively devastate some players...and led to some great Marvelesque moments where the two spellbinders unraveled the secret of their External-driven gladiator game.
I loved how you didn't really fight the overcome because your character was so entranced as to not have noticed they were entranced. I also loved how you took the love and charm combo in such a way as to still be beneficial to your team while still 'helping' Hall.
Here's an insta-kill combo I did (and am now banned from using). I used wall of earth 2 on an Apoc Mountain Goat. I wrapped the wall around itself in such a way as to make a tower leaving a small hole near the base.
Now, this goat didn't have the attack power to even begin breaking the vitality of this wall, so it was stuck as stuck can be. Then, the klik tripod with alchemical still came up to that hole I left and just started using acid stream.
So, wall of earth + acid stream = melted enemy stew.








I'm confused... :P
Untold Co-Creator/Wandering Man!
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