Arc-Welding Archenemies

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Location: The post-Event remains of the Buffalo Stamping Plant
Setting: Late morning on a bright and sunny summer day in the middle of a massive, chaotic, fully-operational metal stamping plant.
Forces: An unusual trio of Gear Guards (GM Minions) defends their newly "assigned" home from a rogue North American Union squad (NAU Defenders) set on "scavenging".
GM MINIONS Leader: Gear Guard, "Z@66-13"
NAU Leader: NAU HERo Sgt.

Battle UP: 
415

Setup: If it were not for a total lack of living beings, one would find it hard to believe that the Buffalo Stamping Plant had been built prior to the Event. The unusual pan-cosmic occurrence left the locale surprisingly unscathed and the factory itself in near-perfect working order. That’s exactly the state in which the three Gear Guards, Z@66-1, Z@66-12, and Z@66-13 (also known as "1", "12", and "13", respectively), found it in when they were ripped from their assigned Gear-node in the Great Machine.

While initially confused, the Gear Guards soon extrapolated from observed data that they had simply been automatically re-assigned by the All-Knowing-One and set to work "re-booting" the massive plant. They gleaned from their lack of any direct instruction that they had been promoted for exemplary performance in their service to the Great Machine, and the lonesome three quickly began following the directives of Z@66-13 (the superior model) in their task.

However, something strange happened to these three Klik during their transport from their cog-driven home to Post-Event Earth. Each of them was infused with a tiny bit of chaotic Flux energy. As a result, occasionally when they use their Stunner powers (either while working, defending, or attacking) their electrical blasts will unexpectedly gain sentience and transform into Living Lightnings. Occasionally these Lightning-beings will even heed the commands of their Klik "creators," but generally they’re just a complete nuisance.

An operating Stamping Plant makes for a juicy target for a nearby outpost of NAU, and they have decided to send an advance team to "scout and secure" for a follow-up larger force. However, these scavengers are totally unprepared for their welcome by a trio of "slightly off" Gear Guards and their Living Lightning servitors!

What happens next? No one knows for sure, but YOU and a friend can determine the outcome of "Arc-Welding Archenemies" and shape the Untold Battle world! All you need do is pick a faction and play Untold: Battle! When you’re done, post the results online and change the face of the Untold Battlescape!

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